NATHAN SINCLAIR


BANDLAB · PRODUCT DESIGN


Helping musicians find more compatible collaborators through shared goals and skills
Musicians often rely on social media, community boards, and personal networks to find people to play or create with. These tools can help them find other musicians, but do little to show whether they are actually compatible. I designed a concept for BandLab that helps musicians discover potential collaborators based on the things that matter most to a successful partnership: musical interests, skills, goals, commitment, and location.


TIMEFRAME12 weeks


ROLEProduct strategy
UX research
UX/UI design
visual design



Understanding compatibility
I started by looking at how musicians currently find one another. Competitive research showed that many rely on general-purpose platforms such as Reddit and Craigslist, while more specialized alternatives tend to serve professional musicians or require paid software.

To understand what makes a collaboration actually work, I interviewed 5 professional and amateur musicians and surveyed 33 additional participants.I started by looking at how musicians currently find one another. Competitive research showed that many rely on general-purpose platforms such as Reddit and Craigslist, while more specialized alternatives tend to serve professional musicians or require paid software.

To understand what makes a collaboration actually work, I interviewed 5 professional and amateur musicians and surveyed 33 additional participants.

Four factors consistently emerged:

Shared musical interests
Similar genres, influences, and tastes.

Complementary skills
The right instruments, capabilities, and level of proficiency.

Aligned goals and commitment
Similar ambitions, expectations, and willingness to put in the work.

Compatible working styles
Communication, flexibility, responsiveness, and openness to feedback.

These became the foundation of the product.

View Affinity Maps


Turning compatibility into the product experience
The research shifted the problem from simply helping musicians find other musicians to helping them determine who they are actually likely to work well with. I used the compatibility attributes from discovery to structure three connected parts of the experience:
  • Onboarding Capture a musician’s skills, interests, goals, and preferences.
  • Profile Make those signals visible to potential collaborators.
  • Search and matching Use those same attributes to surface and evaluate compatible musicians.

This created a direct connection between what users told the platform about themselves and what they later saw in search results.

Designing around the moment of evaluation
Mapping the journey revealed a critical question:

  • What does a musician need to know before deciding whether someone is worth contacting?

That became the key design problem.

Rather than treating search results as a directory, I explored how each result could help musicians quickly judge fit through goals, musical style, skills, location, and examples of their work.


Key opportunity: help users judge compatibility before contacting someone.



Exploring the core journey
I mapped the primary path from onboarding through search and contact, then used wireflows and sketches to work through content hierarchy, search behavior, profile structure, and matching cues before moving into a testable prototype.

From flow structure to interface exploration


Prototyping the experience
I translated the core journey into a mid-fidelity prototype covering onboarding, profile creation, search, evaluation, and contact.

The prototype was intentionally detailed enough to test not only the flow, but also the language, search behavior, and information users relied on when judging a potential match.



Testing changed how musicians searched and evaluated matches
In the first round of moderated testing, musicians consistently wanted to narrow incompatible options earlier and see more evidence of fit before opening a full profile.
Three findings had the biggest impact on the design:

Finding 1

Location needed to come first

Musicians wanted to decide whether they were looking for someone nearby, remote, or either before seeing search results.

Design change
Added In-person / Remote / Both to the initial search criteria.

Finding 2

Results needed to show more evidence of compatibility

Users wanted to know where someone was located, what they hoped to achieve, and what their music actually sounded like without opening every profile.

Design change

Added location, audio samples, clearer match information, and more useful content directly to result cards.


Finding 3

The language needed to sound more natural

Terms such as “Reviews” and “Technologies” were technically accurate but felt ambiguous or overly formal to users.

Design change

Replaced system-oriented terminology with clearer, more conversational language.The language needed to sound more natural
After incorporating these changes, I ran a second usability test with five participants. The revised experience did not surface any severe or moderate usability issues across the core flow.


Final experience
The final concept connects onboarding, profile creation, search, and evaluation into one experience built around compatibility rather than simple discovery.
Onboarding captures the attributes that later drive matching: skills, genres, influences, goals, tools, and preferences.
Profiles turn those attributes into a richer picture of the musician, combining goals, background, influences, and examples of their work.

Search results are designed for quick comparison, helping musicians evaluate fit before committing time to a deeper profile review.
Filters let musicians refine results by skills, genre, location, and match criteria without losing the context of the people they are evaluating.

The result is a community experience that helps musicians move from discovery to meaningful collaboration with more confidence.



Creating a visual language for a creative community
The final visual system needed to feel expressive enough for music culture without compromising the clarity required for search, comparison, and decision-making.

I defined three principles:

Bold, but welcoming
Aspirational, but grounded
Functional, but energizing

The system combines expressive imagery and typography with restrained interface components so the people and their music remain the focus.